Part 2 in the 'At Jeny's Request' series. Sep 12, The forest haven of Elventree is in peril! The local spring seems to be a source of these problems, and you must to descend into it to explore the caverns below.
Jan 05, There have been strange accounts from several of the heavier drinkers in Hillsfar; all are reports of monsters plaguing the woods near the city. Are these simply the ravings of those who have overindulged… or is there a more sinister plot to uncover? Your party is hired to go on a pub crawl and uncover any mischievous mixologists or spiteful servers in order to get to the bottom of these claims.
Nov 17, A mysterious illness cripples the children of the realm.
No one has found the cure. Moffat; Xavier A. Feb 27, Perpetual twilight awaits heroes when a simple request leads them to lands beyond time, beyond mortal understanding, and where those with twisted fates pray for atonement and freedom. Will joyful light return to this ancient land or will the curiosity of an outsider bring ruin to all.
Rumour has it that before he became a travelling magician, he was a VERY successful adventurer. He settled down in Estirwald until one day he and his mansion simply disappeared. Now his mansion is back and rumours are flying all over the place. Are you courageous, daring, and clever enough to find out the truth?
The Great List of Dungeons & Dragons 5E adventures
This is a 4 hour Tier 3 adventure balanced for 5 level 13 characters with scaling in place depending on the party. Devenoges, Christopher M. Aug 20, All the priests in Melvaunt tell Lady Elsa Tillingwood that she needs a miracle to heal her. Lady Elsa has tasked you with investigating this divine coincidence… are you up for the challenge? Michael Zhang. To give the city a fighting chance, you must help Selfaril Uoumdolphin confront the shadows of his past and free him from a century-long hatred.
A two-hour-adventure with two one-hour bonus objectives for 5th to 10th level characters. This adventure delves into the history of Mulmaster and the secrets of its leaders as the adventurers try to free High Blade Selfaril Uoumdolphin from a prison of his own dreams and memories. Each adventure in the trilogy tells a complete story and can be played standalone, but there is a greater narrative told over the course of the series. The trilogy consists of:. Apr 17, The Cult of Reborn Flame initiates its most devastating plot against Mulmaster even as Thayans are invading the city.
You must navigate the planar tunnels beneath Mulmaster and stop the Black Phoenix before a sea of fire engulfs the entire city, killing Thayans and Mulmasterites alike. Now, in Mulmaster's greatest hour of need, the adventurers have one last confrontation with the the Black Phoenix, culminating in a final battle like no other. Mar 29, In the shadow of the Galena Mountains, outside the Glumpen forest, the scars of the ancient war with the kingdom of the Witch King still lay fresh and exposed to the night air. A trade route between the regions of Vaasa and Damara have, through the years, created a crossroads at Aetherglen.
The people who live there have an abiding honor for their dead, and the graveyards are shrines to their forebears. The people of Aetherglen have no other options and are beseeching you and your team to investigate the trail of defiled dead that leads deep into the Glumpen forest. The massive Gulthias trees tower over your passage into the forest, casting a deep shadow over the land.
Its roots are massive, but so is the massive echoing bole underneath the tree. Delving deeper on the well-traveled path, you discover an old Elven city, apparently carved and fashioned from the roots themselves. But, what you discover only leads to more questions and more danger. Mar 30, Beneath the ancient Gulthias tree is buried an even older city of Elvish design, populated by strange inhabitants that seem to be slaves of the tree. This city is suspended from the roots as the city it mirrors above is built on top of the roots. A darkness falls over this city, and you step carefully from root to root lest you fall into the deeper darkness below.
What waits for you at the bottom? Is it the evil force that has corrupted the tree above? Do you dare disturb what has been buried so deep? A powerful Lich in her own right, you hope that you wander through her tomb while she still slumbers, or else your journey this far deep into the evil darkness will come to a swift and abrupt end.
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Apr 14, No one knows who or what built this massive circular ziggurat. That is, until you received an invitation for a dinner party to be held at the very top of the structure. What delights and mysteries await you? CCC-GARY Disaster has struck, and you and your fellow party members have found yourself caught in a huge building, descending deeper into the depths of the structure as you try to find a way out. Laid in your path are deadly obstacles and mysterious clues as to why you came to be here in the first place.
Forces fight back and forth through the halls, and you find yourself drawn into fights where you hope to survive long enough just to make it out.
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Part Three of the Gary Con adventure arc. Disaster has struck, and you and your fellow party members have found yourself caught in a huge building, descending deeper into the depths of the structure as you try to find a way out. All out mayhem has encompassed the ground floors of the huge structure you've been exploring. Mar 16, Some heroes raid dungeons. Some heroes slay dragons. With equal focus on Social, Combat and Exploration encounters, this adventure steers away from the typical 'hack-and-slash' dungeon.
Dec 15, Along with all of the cargo, the Dark seized six passengers for ransom. Little did they know that one of the passengers was a Harper agent. A rescue taking the party deep into the Cormanthor forest is now needed. The search for the missing Harper agent has brought you to the small coastal town of Elventree on the south shore of the Moonsea. With important clues in hand and after a stop at a local festhall, you will be forced to brave further challenges found in the depths of the Cormanthor forest.
Only the most stalwart and brave will be able to face this enemy and rescue the imprisoned Harper. Deep in the forests of Cormanthor, the Golden Paragon Trading Company has set up a logging camp to harvest the valuable trees of the Midwood. Until recently, the profitable camp delivered lumber downriver to Semberholme, but its last communication spoke of attacks from forest monsters and panicked loggers unwilling to work.
The Golden Paragon Trading Company needs adventurers to find the underlying cause of their timber production problems. Are the incursions simply the woodland creatures defending their home, or is something more sinister happening in the ancient forest? Recently, rumors of a valuable tree lured a group of loggers away from the safety of the camp after a series of monster attacks caused it to shut down operations. After investigating monster attacks against the camp, adventurers have learned that something more sinister might be afoot in the area.
Adventure Time Chronology
Several power groups seek something dark and lost in the woods, but sometimes the worst thing you can get is what you wish for. The Golden Paragon Trading Company has been working for months to secure a long-term trade deal with the Seven Suns Trading Coster, but efforts to deliver the final agreements to Calaunt have each ended with dead envoys and missing documents. The latest delegation recently departed Elmwood, traveling south down the River Lis.
The Golden Paragon seeks experienced individuals to follow their representatives and ensure they reach their destination safely. Can the adventurers catch them before another tragedy occurs? A fire burns deep within the ruins of Fort Dalton. Have you finally found the missing trade delegates you seek, or is it more of the horrid creatures that dwell within the Flooded Forest hoping to lure you to your death?
Blood covers the wet, swampy ground. Some of it is yours, but much of it is not. You had the delegates under your protection, if only for a short while. Tracks in the mud lead deeper into the Flooded Forest, and your time may be running out. Can you rescue the delegates and escape the foul swamp before they meet an untimely end at the hands of their captors?
Night falls on the Border Kingdoms, a land rife with conflicts and schemes, where lords, counts, dukes, kings, and emperors rise, proclaim themselves, and are swept away with the speed and regularity of waves crashing upon a shore. Were the stories of this turbulent region just that, or have the Border Kingdoms yet to reveal their true nature? The Border Kingdoms are a haven of adventure, warring neighbors, and marauding monsters. But something or someone has set its sights on disrupting that casual chaos.
Are you one of the brave adventurers who can help the Gilmann merchant house uncover the mystery? Rumors abound concerning the Great Oak Mercenary Company and their possible role in the undead incursions plaguing the Border Kingdoms. Can you gain an audience with the Great Oak himself and learn what he knows?
A shadow has fallen over the Border Kingdoms. Dark forces are on the move, and a new power has risen. The effects of this new evil are just beginning to show themselves in the villages and towns through the lands. Can a party of adventurers stop the advancement of the dark forces before they wash over the entire kingdoms? You are told that some terrible evil has taken up residence underneath the ruins of a long abandoned keep and is now actively collecting artifacts of the world of the living for some unknown purpose.